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Wipeout hd fury auricom
Wipeout hd fury auricom











wipeout hd fury auricom wipeout hd fury auricom

The following tropes are common to many or all entries in the Wipeout franchise.įor tropes specific to individual installments, visit their respective work pages. Not to be confused with a a game show involving finding which answers don't belong, or a that obstacle course show with the Big Balls. The first two games were also ported to the Sega Saturn and PC, among other platforms. Vita: 2048 (Vita Launch Title seeks to have cross-platform play with HD Fury).PS2: Fusion (2002) and a port of Pulse (2008).Nintendo 64: 64 (1998 strange, as Psygnosis was a Sony subsidiary by this point).PlayStation: 2097/ XL (1996) and 3 (1999 Special Edition rerelease in 2000).Seven installments have been produced since: The original Wipeout, released in 1995, was the first non-Japanese game for the PlayStation.

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Visuals and atmosphere are two of the hallmarks of the Wipeout series the first three games were made in cooperation with well-known Sheffield design agency The Designers Republic. Players race anti-gravity craft at speeds of several hundred kilometers per hour (Several thousand in some games), while exchanging weapons fire and attempting to avoid potential elimination (an element introduced in the second game).

wipeout hd fury auricom

Wipeout is a series of futuristic racing games developed by SCE Studio Liverpool (formerly Psygnosis), widely regarded as the PlayStation's answer to Nintendo's F-Zero series.













Wipeout hd fury auricom